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Civilization 4 Mac Os X Download Updated

Civilization 4 Mac Os X Download


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Civilization 4 for Mac poster

Civilization iv costless Mac Game

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System requirements

Civilization IV (also known as Sid Meier's Civilization Four) is a plough-based strategy computer game and the fourth installment of the Civilization series. Information technology was designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. It was preceded past Civilization III and followed by Civilization V, and it was released in North America, Europe, and Commonwealth of australia, between October 25 and November 4, 2005.

Civilisation IV uses the 4X empire-building model for plow-based strategy gameplay, in which the player's main objective is to construct a culture from express initial resources. Most standard total-length games start the player with a settler unit and/or a metropolis unit in the twelvemonth 4000 BC. As with other games in the series, there are by default five objectives the player tin can pursue in gild to terminate the game: conquering all other civilizations, decision-making a supermajority of the game earth's land and population, building and sending the first sleeper ship to the Alpha Centauri star system, increasing the "Culture ratings" of at least three different cities to "legendary" levels, or winning a "World Leader" popularity contest past the United Nations. If the fourth dimension limit for the game is reached and none of the previous goals has been fulfilled past any players including game AI players, the civilization with the highest total game score is declared winner. A large departure from earlier Civilisation games is a new graphics engine created from scratch, based on the Gamebryo engine by Numerical Blueprint Limited (NDL).

The game has received disquisitional acclaim and was hailed as an exemplary product of 1 of the leading video game producers in the plough-based strategy genre, and has been listed as 1 of the best video games of all time. Civilization IV sold over three million copies by 2008 and won multiple awards, including several Game of the Year awards. Its title song, "Baba Yetu", was the first piece of video game music to win a Grammy Honor. Two major expansions were released, Civilization Four: Warlords and Civilisation IV: Beyond the Sword, as well as the standalone game Culture IV: Colonization, which were all combined in 2009 into one release edition titled Sid Meier's Civilization IV: The Complete Edition.

Gameplay

Culture IV follows some of the 4X model of turn-based strategy games, a genre in which players command an empire and "explore, expand, exploit, and exterminate", by having the histrion attempt to atomic number 82 a modest group of peoples from a base of operations with initially scarce resources into a successful empire or civilisation. The condition for winning the game is accomplished through 1 of the five ways: militarily defeating all other civilizations in the game globe, controlling over 2-thirds of the game world'southward land and population, building the kickoff spaceship in the Infinite Age and sending it to Alpha Centauri, having the most dominant Culture ratings over other civilizations, or becoming "World Leader" through the United Nations votes. Additionally, there are multiple game scores for each culture throughout the game based on the actions of each civilization and a number of different factors, assuasive for a win condition based on the total of these points if the game timer runs out. The game can be played in multiple modes: equally a single player facing against one or more calculator-controlled opponents, in hot seat style, or through online multiplayer games.

Every bit with other turn-based strategy video games, the thespian tin can customize the wait and feel of their game globe every bit well as the difficulty of any game AI players before the game starts. Each map space has a terrain blazon, such as plains, tundra, or desert, that affects the bachelor resource players tin can excerpt from their environments and the movements of certain units through that terrain. The histrion is then given a full of eighteen dissimilar civilizations to choose from, each with their ain pros and cons, plus a leader avatar, an initial ready of civilization technology, and whatsoever units unique to that civilization. When the game starts, nonetheless, it chooses random locations to place across a predefined foursquare grid map. Similar other strategy games, Civilization IV has a fog of war feature, in which unexplored territory remains darkened and territories without any units stationed on its designated square is shaded with darker colors.

Units and gainsay

Most units that the player can generate and use are armed forces units, with certain attributes such as combat strength and movement charge per unit particular to each military blazon. Each unit of measurement can gain experience through combat, which later translates into promotions that the thespian can use to assign military units new bonuses. Initially, most combat takes identify on country, but further advancements in the game's technology tree can let the player to build ships and planes with which to fight battles on ocean and in the air. Whatever number of units can exist stacked onto a single infinite and motion equally a group if and then assigned, but the overall combat phase is resolved by one-on-1 unit battles.

Gainsay is initiated when moving military machine units are moved onto the square occupied by an opposing force's military units and cities, and combat is then resolved with calculating statistics of each unit combined with some random chance. Defeated units are removed from the game (apart from workers and settlers, which are captured by the attacking force), and any attacking units that are able to defeat the terminal defending military unit on a space will move to occupy that space. If the space is occupied by a city the thespian may choose to occupy and capture the city as their own or raze it. Other than combat, war machine units tin also exist assigned to fortify a specific space, perform watch duties, destroy enemy city improvements, or explore the game world.

Non-military machine units include settlers who are used to found cities, workers who are used to ameliorate space and gather resource, spies who can perform counterintelligence and espionage, and religious missionaries who can exist sent to convert unlike civilizations and cities. Also, with the Across the Sword expansion, new units are added such equally executives, who can spread corporations to new cities. Throughout the game, players may besides generate a special unit of measurement called a "Bully Person". These are named subsequently historical figures and can be used for i-fourth dimension advantage boosts in various ways; examples include Groovy Engineers who increase overall production levels and Cracking Scientists who ameliorate engineering. Assigning inhabitants of cities to work as 'specialists' (scientists, engineers, artists, spies, merchants or priests), building certain wonders or discovering certain technologies tin can improve the charge per unit at which Slap-up People are generated. Great Generals are generated when a histrion'due south forces achieve a certain number of victories, and tin be used either to give a small amount of actress experience to all units trained in a city, or a very high level of experience to one unit of measurement. Withal, similar other units, Great People of all kinds can be attacked and killed before the players can use them.

Screenshots from the game Civilization 4

System requirements Civilization 4 for Mac Os:

  • Mac OS X version x.4.xi (10.5.6 or higher recommended) (Checked! Works on 10.6)
  • 1.eight GHz PowerPC G5 or Intel processor (two GHz recommended)
  • 512 MB of RAM (1 GB recommended)
  • 128 MB video RAM (ATI Radeon 9600 or Nvidia GeForce FX 6600 or higher)
  • 6 GB hard deejay infinite

Civilization 4 Mac Os X Download

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